SSU gaming programs ranked nationally
PDT Sports Report
PDT Staff Writer
Late last week the Princeton Review released its annual Top 15 schools for video game design and for the second year in a row, Shawnee State University is No. 7 on this national list.
According to www.princetonreview.com, “the Princeton Review asked schools to report on a range of topics from academic offerings and faculty credentials to graduates’ employment and professional achievements. Among criteria The Princeton Review weighed to make its selections: the school curriculum, faculty, facilities, and infrastructure, plus career services, student scholarships, and financial aid.”
Dr. Rita Rice Morris, President of SSU said in a released statement, “being included on the list is truly a reflection of the quality of education that our students find at Shawnee State University. This type of recognition is good for our programs and helps us in our efforts to share with the world the type of education provided at Shawnee State. Our students say that they receive one-on-one instruction from their faculty members, that their professors are accessible and knowledgeable, and that they feel prepared for their fields after they graduate.”
The 2013 list includes, University of Utah, University of Southern California, DigiPen Institute of Technology, Rochester Institute of Technology, Massachusetts Institute of Technology, Drexel University, Savannah College of Art and Design, The Art Institute of Vancouver, Michigan State University, Rensselaer Polytechnic Institute, Worcester Polytechnic Institute, Becker College, New England Institute of Technology and North Carolina State University.
According to released information from SSU, its gaming program offers two degree programs. In a released statement Greg Lyons, Associate Professor of 3D Design and Animation, said the two separate but coordinated programs offered at SSU, combined with faculty interaction with students, makes SSU competitive. Along with close student faculty relations, he said Shawnee State makes available cutting edge technology, including the Motion Capture Studio.
“Our program here at SSU has evolved over the years,” Lyons said. “As we watched industry trends and capitalized on faculty strengths, we are small and flexible enough to design a degree program that works as a major or minor and allows students from either the art or engineering side to match their interests and skills with their career goals.”
For more information about SSU’s Digital Simulation and Gaming Program visit, www.shawnee.edu/gaming.
Wayne Allen may be reached at 740-353-3101, ext. 228, or firstname.lastname@example.org. For breaking news, follow Wayne on Twitter @WayneallenPDT.
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